Founded in 1992, DICE (then Digital Illusions) created the cult hit Pinball Dreams. Ten years later, Battlefield 1942 would change the future of online gaming and DICE forever. Today, DICE is best known for creating the phenomenally successful Battlefield franchise.
At DICE, we strive to deliver world-class experiences, so we demand the very best from ourselves. By exercising a flat hierarchy and nurturing an attentive design process, we listen to all the crazy ideas thrown around the office. We believe there is no better place to grow professionally, find new friends, and kick back after a hard day’s work.
Whether we're standing midfield in front of 100,000 screaming fans, fighting toe-to-toe in the Main Event, or playing in Game 7 of a championship series, EA SPORTS creates connected experiences that ignite the emotion of sports. During the biggest games and grandest events, we strive to be a leader and innovator on the worldwide stage by delivering an authentic experience for every sports fan both on and off the playing field.
Winning doesn't come overnight. That's why we're looking for future All-Stars, MVPs, and champions to join our team, help carry us to victory, and ignite the emotion of sports.
Maxis, originally founded in 1987, and now an Electronic Arts label with studios in Emeryville, Redwood Shores, and Salt Lake City, has created some of the world’s most popular franchises including SimCity, Spore, and The Sims, one of the best selling franchises in gaming history. Maxis games exemplify deep simulations that encourage player-driven creativity while delivering unique genre-defining style of gameplay. Maxis recently launched SimCity for PC, the rebirth of the king of city-building simulations and expansion packs and content updates for The Sims franchise.
Criterion Games is a multi-award winning developer, based in Guildford, UK. Best known as creators of the hit Burnout series. Criterion also developed the acclaimed first-person shooter, BLACK. More recently we were responsible for the highest rated Need for Speed title ever, Hot Pursuit, followed by our latest release, Need for Speed: Most Wanted.
Creativity, fun, accessibility and quality are at the heart of everything Criterion do; from the way we work and interact through to the games we develop for our consumers. So why not join our talented team and show us what you have to offer.
Electronic Arts’ Firemonkeys Studio in Melbourne, Australia is one of the largest studios in Australia, and is highly regarded as a leader in delivering high quality, engaging games on iOS and Android. Real Racing, The Sims FreePlay, Mass Effect Infiltrator, Dead Space, Need For Speed Most Wanted, Flight Control, and SPY Mouse are just a small sampling of the games from this dynamic studio.
One of the key pillars in our success is hiring highly talented, passionate, and dedicated people who thrive in fast paced, ever changing development and live service environments.
BioWare develops high-quality console, PC, and online role-playing games. Since 1995, BioWare has created many critically acclaimed titles, including Baldur's Gate™,Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age™. BioWare operates in Edmonton and Montreal, Canada and Austin, Texas. In 2008, BioWare was acquired by Electronic Arts.
Current projects at BioWare include the ongoing support of the Mass Effect franchise, Dragon Age: Inquisition, the highly anticipated sequel and next entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™, a story-driven massively multiplayer online game.
Ghost Games is a new EA Studio located on the west coast of Sweden. Founded on the core principles of excellence, fun and respect, Ghost is working to create a world-class team of developers, an exceptional working environment and build the next big thing in AAA gaming.
Ghost is in a unique position in the AAA development space. Having all the agility of a start-up while working with industry giants like Criterion and DICE guarantee we have the tools and support to execute our creative and technical visions.
PogoAt Pogo, we love to play and it shows! As a worldwide leader in online casual gaming, every month millions of people come together to play for a whopping 2.7 billion minutes across our ever-expanding portfolio of web, social and mobile titles. Bringing players over 100 classic and new games since 2001, Pogo is poised for exceptional growth across key areas of industry innovation. As one of EA’s most profitable divisions, we work hard, we play hard and our team is on the lookout for passionate, visionary, whip-smart individuals who believe that fun and games can change the world!
PopCap is the leading global developer and operator of casual video games: fun, easy-to-learn, captivating games that appeal to all ages across mobile, PC, social and other platforms. PopCap was founded in 2000, was acquired by Electronic Arts in 2011, and has a worldwide staff of more than 300 people in Seattle, San Francisco, and Shanghai.
PopCap is on the hunt for bright, talented, people with a passion for making the world’s best games. It takes big, delicious brains to make award-wining titles like Plants vs. Zombies, Bejeweled, and Peggle. Are you up for the challenge?
Visceral Games is best known for its Dead Space titles. Its most recent release Dead Space 3 brings Isaac Clarke and merciless soldier, John Carver, on a journey across space to discover the source of the Necromorph outbreak. Dead Space 3 was released to critical acclaim in February 2013 for the Xbox 360, PS3 and PC. Visceral also released Dante’s Inferno along with a number of James Bond and Lord of the Rings licensed titles during the earlier days of the studio.
Visceral is focused on developing the highest quality HD games for current and the next generation of platforms.
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