I got my start in the games industry as a Game Master for an MMORPG I played and loved in college. I had just graduated with a degree in physics and this was an unexpected but not unwelcome detour. At first I thought I'd give it a year or two before continuing with my plan to study astrophysics. An incredible 10 years later, I'm grateful to still be around - and have 3 years with EA under my belt! Talk about living the dream!
Getting Your Start with EA
I was hired in late July 2012 with Playfish Games as a designer for The Sims Social. At the time I was freelancing as a voice artist and writer, but when a company like EA invites you to join them... Let's just say it was an offer I couldn't refuse! I’ve since taken on different roles in the company. I was a community manager for EA Mobile, handling 4 different titles over the course of a year and a half, and am now the assistant producer on Bejeweled Blitz.
Working at EA
Working at EA is challenging in the best of ways. Keeping pace with an industry that is ever-evolving and can be mercurial, you need a razor-sharp mind and the ability to think on your feet. You're surrounded by fantastic, talented people with a wealth of knowledge and experience. There is not one person on my team whom I don't admire and learn from. It would be intimidating if they weren't so supportive and willing to share.
For me, the biggest impact has come from EA's global reach. I've had the opportunity to meet and work with colleagues from three continents, and have traveled for work to London, Los Angeles, San Francisco, and Seattle. The opportunity to learn and grow that this provides is unparalleled.