Just the FAQs...
Students and recent graduates are a critical part of our workforce and a key to our future growth. Below you’ll find the answers to some of the most frequently asked questions posed by people like you.
Click on the question below to view the answer.
Q: EA is a massive company. Will I get lost in the crowd?
A: Absolutely not. One way to look at EA is as a collection of smaller businesses that make up the larger company as a whole. Each team has its own identity, culture, and leadership style. There are many opportunities for individuals to shine in this kind of environment.
Having said that, there are also benefits of working at a larger company:
Q: Many EA games are released for multiple platforms. Are there advantages to working across different platforms?
A: Yes, there are big advantages.
Q: Does EA provide training and development opportunities?
A: Yes. One of EA’s core values is to create an environment that encourages employees to learn and grow.
Q: What are the opportunities for career progression within EA?
A: Developing and promoting people from within is a central company goal.
Q: EA has many teams around the world. Are there opportunities for movement between teams?
A: Yes. We encourage employees to work on projects they're passionate about.
Q: I've heard about the difficulty of maintaining a good work/life balance in the games industry and at EA. Can you tell me about that?
A: Here are some of the points to consider and some of the steps we're taking to address this controversial issue:
Q: How does EA encourage individuality?
A: All employees are encouraged to share ideas that will help us improve the company and propel our ongoing evolution.
Q: How does EA encourage creativity?
A: Creativity is the lifeblood of what we do! EA is fuelled by people who think not outside the box, but as if there is no box.
Q: Does EA have a dress code?
A: EA promotes creativity and with that comes individuality. As long as your clothing, hairstyle, etc. aren't offensive to your co-workers, you can wear whatever you want.
Q: How do junior and senior members of the staff interact with one another?
A: Everyone on a game team works together in the same area – regardless of level – and we encourage open communication between all employees at all times.
Q: Is there a lot of after-hours socializing at EA?
A: How does the saying go: “Work hard, play hard”? That’s EA.
Q: What kinds of skills and experience does EA look for in a Software Engineer?
Depending on your area of interest, it may also be important to understand JSON, REST, Thrift, NoSQL, and distributed cache systems for modern server technology that delivers scalable and reliable gameplay.
Some teams also look for hands-on experience with MapReduce, Hadoop, and Hive to collect, process, and translate data produced by our best-in-class tools.
Q: I'm currently in a Computer Science or Software/Computer Engineering program. What courses at school are most applicable for working in the games industry?
A: For a career in programming or engineering at EA, a Computer Science or Software/Computer Engineering degree is required for most positions, so you are on the right track already. When it comes to courses, the following subjects are very important:
Q: Is it possible to get a job at EA without a degree?
A: Yes, it's possible to get a job at EA without a university degree. To be considered for internship or co-op positions, however, you must be enrolled full time at a college or university.
Though a degree isn't required to work at EA, we believe in the value of getting a university degree or completing a comparable educational or vocational program. Why? Because your experience at such programs (particularly an accredited degree program) provides innumerable opportunities for learning and development. It gives you a solid foundation to build upon.
If you don't have a degree, the most common route into the games industry is to start your career as a Game Tester (Quality Assurance). This is a good way to get your foot in the door and learn the fundamentals of making games.
Q: How does EA rate the importance of artistic vs. technical abilities for a Game Designer?
A: For a Game Designer, we'd lean towards technical abilities. Game Designers (more specifically Level Designers) aren't hired to make things look pretty. Instead, it's their job to decide what objects are placed in a level, where the objects are placed, and how the objects interact as part of the gameplay experience (it's then up to the Artists to make it all look pretty).
Q: How many interns/co-op students do you typically hire in each semester?
A: Because EA only hires students into meaningful positions that are critical to the success of a project, the number of students hired in each term varies based on business needs, location, and team.
Q: Are there many opportunities to transition from being an intern to a full-time employee?
A: Yes! Not only are there opportunities, but having you join us full time after you graduate is truly the basis for our internship and co-op programs. EA’s goal is to show you what we have to offer! We want you to have an unparalleled work experience that showcases our talented people, the exciting work we do, and the endless career possibilities in front of you should you choose to come along for the ride.
Q: Will EA help me relocate for an intern/co-op or full-time position?
A: Yes! Many intern/co-op positions provide relocation assistance for students hired into a role outside the state, province, or country they attend school in.
Q: What benefits are available to a university grad hire or intern/co-op students?
A: Our compensation and benefits are intended to attract and retain the industry's best talent and motivate you to achieve your highest level of performance. EA is proud to provide a culture and work environment that looks out for each employee's professional development, health, and happiness.
Benefits for university grad full-time hires*
Benefits for intern/co-op hires*
* Benefits offered may vary depending on location.
Q: What are the recruitment cycles for intern/co-op positions?