Audio for Multiplayer & Beyond
Develop Conference 2008
Mixing Case Studies from Battlefield: Bad Company & Frostbite. Leanings from creating soundscapes for online multiplayer games. With experiences from the Battlefield Series with an emphasis on Battlefield: Bad Company.
Audio for Multiplayer & Beyond – Mixing Case Studies From Battlefield: Bad Company & Frostbite from DICE
Related News
2024: Year in Review
Electronic Arts Inc.
Dec 20, 2024
Take a break with EA this holiday season
Electronic Arts Inc.
Dec 18, 2024
A Year of Innovation at EA SPORTS
Electronic Arts Inc.
Dec 13, 2024