Frostbite Rendering Architecture
GDC 2007
An overview of the rendering systems and architecture of DICEs new Frostbite engine powering the upcoming Battlefield: Bad Company game. Discussing graph-based visual shader authoring, unified rendering shading back-end PC, Xbox 360 and PS3 and procedural shading and texturing techniques, including examples from the latest AMD/ATI graphics demos.
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing Techniques (GDC 2007) from Johan Andersson
Related News
Electronic Arts Outlines Long-Term Growth Strategy at Investor Day
Electronic Arts Inc.
Sep 17, 2024
The Sims and how EA authors authentic worlds
Electronic Arts Inc.
Sep 12, 2024
Creating Worldwide Impact: Sharing Our Impact Report
Electronic Arts Inc.
Sep 5, 2024