Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

How HDR Audio

Makes Battlefield: Bad Company Go BOOM

GDC 2009

This session presents a detailed overview of High Dynamic Range Audio as implemented in DICEs Frostbite engine. It explains in detail how using real-world sound level approximations and an adjustable dynamic range transformed the usually tedious and time-consuming act of mixing the game into an enjoyable play-through, which meant more resources could be devoted to polish.

How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM from Anders Clerwall
Download Powerpoint Download HDR Example Download MP College

Related News

Electronic Arts Outlines Long-Term Growth Strategy at Investor Day

Electronic Arts Inc.
Sep 17, 2024
EA is driving the future of entertainment, connecting more players across more platforms, no matter where they live.

The Sims and how EA authors authentic worlds

Electronic Arts Inc.
Sep 12, 2024
The Sims features rich environments of thoughtfully created worlds, authentically representing players' and fans' real-world experiences.

Creating Worldwide Impact: Sharing Our Impact Report

Electronic Arts Inc.
Sep 5, 2024
EA Impact Report 2024 - Leading the future of entertainment and helping foster lasting impact.