Lighting you up in Battlefield 3
GDC 2011
This session presents a detailed overview of the new lighting system implemented in DICEs Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments.
BATTLEFIELD 3 goes beyond the lighting limitations found in our previous battlefield games, while avoiding costly and static prebaked lighting without compromising quality.
We discuss the technical implementation of the art direction in BATTLEFIELD 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.
Related News
Electronic Arts Outlines Long-Term Growth Strategy at Investor Day
Electronic Arts Inc.
Sep 17, 2024
The Sims and how EA authors authentic worlds
Electronic Arts Inc.
Sep 12, 2024
Creating Worldwide Impact: Sharing Our Impact Report
Electronic Arts Inc.
Sep 5, 2024