Shadows Decals: D3D10 techniques from Frostbite
GDC 2009
Double talk in the “Advanced Real-Time Rendering” course at GDC09 covering 2 DirectX 10 rendering techniques used in the Frostbite engine: Single-pass Stable Cascaded Bounding Box Shadow Maps and Geometry-shader based Decal Generation.
Shadows & Decals: D3D10 Techniques in Frostbite (GDC’09) from Johan Andersson
Related News
Electronic Arts Outlines Long-Term Growth Strategy at Investor Day
Electronic Arts Inc.
Sep 17, 2024
The Sims and how EA authors authentic worlds
Electronic Arts Inc.
Sep 12, 2024
Creating Worldwide Impact: Sharing Our Impact Report
Electronic Arts Inc.
Sep 5, 2024