Shadows Decals: D3D10 techniques from Frostbite
GDC 2009
Double talk in the “Advanced Real-Time Rendering” course at GDC09 covering 2 DirectX 10 rendering techniques used in the Frostbite engine: Single-pass Stable Cascaded Bounding Box Shadow Maps and Geometry-shader based Decal Generation.
Shadows & Decals: D3D10 Techniques in Frostbite (GDC’09) from Johan Andersson
Related News
2024: Year in Review
Electronic Arts Inc.
Dec 20, 2024
Take a break with EA this holiday season
Electronic Arts Inc.
Dec 18, 2024
A Year of Innovation at EA SPORTS
Electronic Arts Inc.
Dec 13, 2024