The Pitch Notes
EA SPORTS FC™ 24 | Pitch Notes - Career Deep Dive
Shape your club as a manager, or choose exactly how you play on the pitch as a player through the new EA SPORTS FC™ 24 Career Experience
From defining the philosophy of your club as a manager, to choosing exactly how you play on the pitch as a player, with EA SPORTS FC™ 24 we’re giving you more control over creating your own football stories through our Career Experiences.
This year we’re splitting the Manager Career and Player Career into separate experiences. There are lots of new and exciting elements to discover within each mode, and we're excited to share details for both below.
In Manager Career we're introducing a Total Management System that brings together two new elements - Tactical Visions and Coaches. Alongside that, we’ve focussed on Match Preparation, all these combine with the goal of enabling you to manage your club exactly how you want to. We’re also keen to celebrate your success with a range of new dynamic moments that include Open Top Bus Parades and Awards Events. So let's jump right in and get into all the details.
Please note that video and screenshots within this article have been captured from an early EA SPORTS FC™ 24 build, and may not reflect current lineups, positions, shirt numbers etc.
Total Management System
Tactical Vision
Managers can be involved in all major club decisions, whether they implement changes themselves or make sure they’ve got the right staff around them to delegate to. The appointment of a new manager has the potential to completely transform a club and its football philosophy
We strive to allow you to put your stamp on the game, to fuel the identity of your clubs as you take charge of them and ultimately feel in control of the way your team behaves on and off the pitch. Tactical Vision enables you to have easier control over selecting, implementing, and then perfecting the way your team approaches their football. To begin with, you can choose from 7 different tactical real-world and authentic philosophies—from Park the Bus to Gegenpressing— in terms of how you want your team to play. The available Tactical Visions are:
- Standard: A balanced approach to the game, focused on maintaining a shape which will help you stay strong defensively while still offering a threat going forward
- Wing Play: Makes use of the full width of the pitch when in possession, getting the ball out to attacking players close to the touchlines quickly and using overlapping full-backs to add to the threat from those areas
- Tiki-Taka: A possession-based style of play. Comfortable on the ball all over the pitch, your players use short passing and rotations while waiting for opportunities to play in attackers who've run into channels or gaps between opposition defenders.
- Counter-Attack: Low-risk and a low block are the key to this style of play. Players defend the penalty area and then, once possession is regained, get the ball forward quickly with attackers ready to run into space behind the opponents' defensive line.
- Gegenpressing: This strategy is based around a high press. Your team tries to win back the ball in the opponent's third wherever possible, using turnovers to create goal-scoring opportunities before the opposition can settle back into shape.
- Kick & Rush: A style of play built around strength and athleticism enables your players to often bypass the midfield, getting the ball forward quickly to your powerful strikers who can exploit space behind defenders and battle for second balls and knockdowns.
- Park the Bus: Your team bases its game around solid, uncompromising defending. You're always disciplined and well-organised out of possession, usually employing a very low block, throttling opponents' attacks before winning the ball and trying to get forward yourselves.
Tactical Visions start from Tactics and Player Instruction presets. Our goal was to enable player expression within each Tactical Vision, so most of the settings are quite flexible. There are, however, defining settings for each Tactical Vision that can’t be modified. For example, you can’t play Counter-Attacking football without setting your Chance Creation to Forward Runs, just like you can’t engage with Wing Play without setting your wingers to be extra wide on the pitch. If you don’t want to use any of the 7 Tactical Visions we’ve set up, you can always create a Custom set up, which is where players who change the defining setting of an existing Tactical Vision will go as well.
Any Tactical Vision can be applied to any formation we have in the game. It’s down to you as the Manager to determine what combination works best for the strengths and weaknesses of your team. Also, Tactical Vision works independently of Game Plans, so you can choose to have one vision to rule them all or assign an individual Tactical Vision to each plan (e.g. Ultra-Defensive to Park The Bus, Defensive to Counter-Attack, Balanced to Tiki-Taka.)
Tactical Vision Scouting
We’ve also refreshed the Scouting system so you can recruit players that are a natural fit for the tactical system you’re trying to implement. So apart from the existing filters (position, age, remaining contract), we’ve added some new ones:
- Tactical Fit: Each Tactical Vision is associated with a set of key Attributes for each position on the field. With Tactical Fit, your scouts will report back on players that stand out in those areas of their game.
For example, when looking for a Central Midfielder (CM) that is compatible with Counter-Attack, your scouts will prioritise Agility, Stamina, Dribbling and Acceleration among other Attributes, while a Tiki-Taka CM will need good levels of Ball Control, Short Passing, Positioning, to be a part of the report.
- Overall Condition: This is a filter that determines the quality of the player you are looking for, ranging from Backup to World Class.
- PlayStyles: Need a player that has a specific PlayStyle in their arsenal? This is where you ask for it.
Coaches
Before we dive into how coaches operate, let’s clarify how they work across departments. Each team is made up of the following departments: Attack, Midfield, Defence, and Goalkeeping. Depending on their pitch positions, all players are linked to their relevant department, including senior and youth players. For example, the Defensive Department will consist of players playing the Left Wing Back (LWB), Right Wing Back (RWB), Left Back (LB), Right Back (RB), and Centre Back (CB) positions, in the Squad Hub and Youth Academy. Players who are loaned out do not belong to a department.
Each coach will need to be assigned to a department, so the players in that department can benefit from the coach’s Knowledge and Skills.
Coaches have two main dimensions:
- Tactical Knowledge
- Player Development
Tactical Knowledge
Each coach is described by their Knowledge of the aforementioned Tactical Visions. There are 3 levels of Knowledge:
- Novice
- Accomplished
- Expert
As a baseline, each coach is at Novice level on all 7 Tactical Visions. On top of that, some more experienced Coaches will be at Accomplished or Expert level on only one Tactical Vision.
Over time, coaches earn XP on a Tactical Vision through matches played, and more so through match wins. The XP gained on a Tactical Vision contributes towards reaching the next Knowledge level. All coaches at a club are eligible to earn Tactical Vision specific XP from matches, except the ones that have already reached Expert level on that Tactical Vision.
With coaching staff in place, when a Tactical Vision is selected, the game automatically picks the coach with the best Knowledge level in each Department and assigns them as the Head of Department.
The Knowledge the Head Coach has can increase Attributes of players in their Department. The higher the Knowledge level is, the more Attributes can be. Novice level Coaches typically increase 3 Attributes at most, while Expert level coaches can increase up to 9 Attributes.
The Attributes that are increased for each player are determined by the combination of the Tactical Vision that the coach knows, and the position the player has on the pitch. So for instance, a Wing Play Coach can increase, among others:
- Crossing, Sprint Speed, Acceleration, Dribbling for Wingers
- Strength, Heading, Shot Power, Jumping and Finishing for Strikers
By comparison, a Counter Attack Coach can increase:
· Agility, Stamina, Finishing, Dribbling and Acceleration for Wingers
· Dribbling, Ball Control, Acceleration, Finishing and Sprint Speed for Strikers
Tactical Vision Knowledge levels apply to players irrespective of department, so you’ll get the same amount of increased Attributes for a coach whether you assign to Attack, Midfield or Defence. Goalkeepers have less Attributes to begin with so they have less Attributes increased as a side-effect of that.
Attribute increases only apply on the pitch during matches, and ultimately depend on the position the player is assigned to. So a Central Midfield (CM) player that is sent on the pitch as a Wide Midfielder (LM/RM) will get Attribute increases for Attributes relevant to the wide position.
The size of the increase is determined by player sharpness, so regardless of the Coach Knowledge level, it is up to each manager to get players at the right levels of sharpness to get a strong increase , while also having enough Energy to be eligible to play the match. To find out more about this, visit the Training Plans section.
When the Tactical Vision is set to, or changed to Custom by editing the defining settings, the following applies:
- The game still selects the best available Knowledge in each Department, this time irrespective of the 7 Tactical Vision Presets (since none of them are active).
- The Knowledge is penalised: Expert becomes Accomplished, Accomplished becomes Novice. Novice stays the same.
- The player can manually select which coach is to be the Head of each Department.
Coaches do not gain XP during matches when a Custom Tactical Vision is selected.
Player Development
Coaches are also defined by the set of skills they have for developing players over time. Their quality is described by sets of stars ranging from 1-5 and are Department specific. When a coach is assigned to a Department, the relevant skills they bring to the table add up to the similar skills of the other coaches in that Department. A Department Total is calculated by adding all the Department specific stars of the coaches assigned there. We’ll call this Achieved Quality in this article.
The players that make up a Department determine what is needed from the coaching staff that manages it. Based on the number of players, their OVR and potential, the Ideal Quality of each Department is calculated and displayed. This is the threshold that needs to be reached in terms of Achieved Quality, in order to access the maximum boost on Player Development Plans. Players whose Development Plans are boosted get more XP, ultimately leading to completing their growth and conversion plans in less time. That’s why managers can always see the effect of the coaches per department on the Development Plan finish date, compared to when no coaches are allocated to that department.
The existing factors that determine the XP growth of players (such as match-time actions and form), work similarly to how they worked in the past, while the coach boost is applied on top. As a reference, no coaches in the department take your development speed to less than it was in the past, while meeting the Ideal Quality standards makes plans finish faster than before.
Something to keep in mind is the fact that Ideal Quality is dynamic, so it will evolve with the changes that apply to your squad, whether it’s from Transfer Activity or Player Development. Trimming down your squad to make sure fewer, more important players get all the attention of your coaches is worth considering to get the best results.
Coach Management
You can decide how to assign hired coaches to the club’s departments, depending on the needs of each club. However, every club has a limited number of open positions to hire coaches, which mainly depends on the stature (worth) of the club. Year on year, extra coach slots can be unlocked by the board, if you have a good manager rating at the end of the previous season.
The list of coaches that is available on the market refreshes periodically. So if you don’t find the ideal candidates to fill all available slots, you can return after some time and check again. We’ve also created a coach wishlist that enables managers to list the sought after Tactical Vision, Knowledge and specific Coach skills, and even get a notification when a suitable candidate becomes available.
Coaches can be moved freely between departments with no implications, to balance the dynamic Ideal Quality of each Department. They can also be released by the club to make room for a better available coach, but this will generate a severance package to be paid and the released coach will not appear on the market again.
Similar to putting together the perfect squad, gathering the ideal coaching staff is a process that takes skill, patience and time. It creates a new dimension of improving your club and it enables you to experiment to find an ideal mix. For example, it can be useful to focus on just one Tactical Vision and recruit the relevant staff that enable you to execute it perfectly and use the rest of the slots to fuel improved player development. Ultimately, how you want to run your club is up to you, and we look forward to seeing all of the possible variations over time.
Training Plans
While having a solid Tactical plan is a must-have for success, it’s only a part of the process of getting ready for your next game. As a manager, you constantly need to evaluate which players are best prepared to execute your requirements.
Team preparation is a season-long quest of finding the right balance between building up the players’ match Sharpness and helping them regain their Fitness as soon as possible. It’s a challenge that the entire staff of the club works towards while factoring in situations such as suspensions, injuries, and calendar changes.
We’ve revamped the team training system to better reflect the role modern managers have in getting the team firing at all cylinders, with the help of their staff. Training Plans allow you to establish the right balance between building performance and regaining energy for each player in the squad. There are five Training Plans to choose from, ranging from focused on Performance to focused on Energy. Selecting one of them for a player will tell the club staff what they should be focusing on, for that player. You’ll find that the priorities shift as the season progresses, depending on the minutes played, the natural fitness of each player and the weight of your calendar for your entire squad.
For instance, when the season starts and the players are back from their holidays, they are seriously lacking match practice, so Sharpness is low. As the season progresses, you’ll find you need to pay more attention to Fitness levels if you need to have your best squad ready for that all important match against your arch-rival in 2 weeks. A player that is back from a serious injury, or just transferred from a different league might benefit from a different training plan than the rest of your team.
Training Plans can be assigned individually or to groups of players: Starting XI, Subs, Reserves. We’ve also implemented a “copy last” function to allow you to set your last manually selected Training Plan to other players. Keep an eye on your team’s levels and remember you need players sharp to get their Attributes increased by your Coaches’ Knowledge, but you also need them fit to be able to sprint during matches and avoid injuries. It’s up to you to find the right balance for your club's changing situations.
Pre-match Preparations
Preparing your team to face the opposition is an integral part of football, regardless of the quality of the teams involved. That’s why we have redesigned the matchday experience to better reflect the decision-making and specifically, the in-depth prep work that takes place in top-flight real-world football. The new Matchday Hub encompasses the pre-match report, dedicated training sessions, and press conferences, all contributing to how you can best overcome your next opponent.
Pre-match reports
Every season brings you face to face with teams using different systems, formations, and posing different kinds of threats to your game plan. With pre-match reports, we’re giving you key insights regarding how your opponent is likely to play. Information is provided on both the opposing team as a whole, and specific threats, to empower you to decide on the best approach. This includes:
- Probable Line-up - the opponent’s predicted formation, factoring in match availability, details on the opponent’s Tactical Vision, including a description of their offensive and defensive styles.
- Opposing team’s form over the last 5 matches and competition standing.
- Opponent Threats, split in Key Attacking and Key Defensive Players. These are opposition players that you should generally be on the lookout for and may need special attention.
Match Ready Training
Now that you are equipped with more knowledge about your next opponent, we can discuss the last details of your team preparation. The Match Ready Training sessions consist of one-off drills that allow you to focus your team’s attention on a specific area of the game, in order to unlock temporary PlayStyles for your players. The temporary PlayStyles, received as rewards, will depend on the chosen drill and the positions of the players in the drill. Only players that are in the drill are eligible for the temporary PlayStyles.
For instance, let’s say you hope to aerially dominate your next opponent in their box. Successfully completing the Game Crossing Scenarios drill will equip your Strikers with a Power Header PlayStyle, Wingers with Whipped Pass Playstyles, and Defensive Midfielders with an Aerial PlayStyle.
Match Ready Training hosts a variety of Dribbling, Defending, Passing, Shooting and Set Piece drills, allowing you to choose between improving your own team’s strengths or focusing on stopping your opposition’s attacking plans.
Tactical View
Ever since we added the option to sim the match at high speed we have received requests from the community about being able to spectate a match. We wanted to make sure that we deliver this Manager Career addition to the best of our ability and we’re very happy to share the details here.
Through Tactical View you will be able to watch the match from different viewing angles. You can monitor the activity of specific players or get a bird’s eye view of the whole action. We have even added the option to spectate the match from the chaos and dynamics of the touchline, from just behind the manager.
You can change views as the match plays without having to pause, and you can make quick tactics changes as well as switch your game plan as the game progresses.
Tactical View is fully integrated with the other ways to experience Manager Career. If you feel the need to take matters into your own hands you are able to do so through the pause menu. Or maybe you gained a comfortable lead over your opponent and want to sit back and watch the rest of the match from Tactical View. You can even transition to Sim to get to the final whistle faster.
Additional Improvements
- We’ve expanded the amount of clothing and accessory options for managers to include some requested items such as hoodies, tracksuits, sweater-shirt combos, as well as glasses.
- Our list of kit templates for Create Your Club has been expanded to include a variety of models that are featuring chest sponsors.
- We’ve redesigned the decision making process of the AI when determining whether they want to add a buy clause or not, when you loan out a player to them. We’ve implemented a points system that will evaluate the buy clause desirability based on multiple factors:
- The quality of the player
- How much of the team’s transfer budget would be required to buy the player.
- If the club lacks squad depth in the area or if they have an excess of players in that particular department.
- We’ve added a change to the AI shopping list logic to make sure that the Board Priority a club has for Youth Development will play a role in determining how much they would look for promising players. Expect tougher competition from the likes of Manchester City and Real Madrid to sign the stars of the future.
Moving forward, the AI will try to keep a balanced number of players on the left and right sides of the pitch.
Dynamic Moments
Our Cinematics team has been hard at work this year with a very clear goal in mind: celebrate success! We’ve looked at accolades from both a team and an individual level and we are so excited to include the following scenes:
- We are happy to announce that we have partnered with the Ballon d’Or® to showcase the pinnacle of player performance recognition in EA SPORTS FC™ 24. Enjoy the thrill of your Player receiving the world’s most prestigious individual football award.
- The open top bus trophy parade will represent the conclusion of a season which has seen you help your team win at least one trophy, but will bring together all the trophies you have won.
- The Manager of the Year and Player of the Season awards will be presented to their winners in extravagant galas. Ensure your team delivers top performances across the season to grab the award yourself or cheer on your players from the audience as they lift the prestigious trophy at the end of a campaign.
The new Dynamic Moments cutscenes will only be viewable on PlayStation 5, Xbox Series X|S, and PC in both Manager and Player Career.
We can’t wait for you to get a chance to check these features out in Manager Career in EA SPORTS FC™ 24! If you want to read about the exciting new features we have coming in Player Career, click here.
In Player Career we are introducing Player Agents, enabling you to choose your own path and achieve your dream transfer. We’re bringing PlayStyles to Player Career to allow you to create your own unique player - both on and off the pitch, we’re putting your player into the centre of the action with the new Focus Camera and we’re introducing a range of new dynamic moments that include from Open Top Bus Parades and Awards Events. On top of all this we’re delighted to announce that you can now earn football’s greatest individual honour the Ballon d’Or® and become a legend of the game!
Let’s get into it.
Please note that video and screenshots within this article have been captured from an early EA SPORTS FC™ 24 build, and may not reflect current lineups, positions, shirt numbers etc.
Player Agent
Role of the Agent
The Player Agent allows for deep diving into the world of transfers, contracts and the many twists that are going to shape your career across multiple seasons. The Player Agent is going to guide you on your journey, commenting on achievements and losses, and most importantly, helping you shape your future by negotiating with clubs about potential transfers and contracts that shape your career.
Shaping your Path
Negotiations are a crucial part of the Player Agent. Even when you secure another season at your current club, you will always need to think ahead. At the end of each Season your progress is evaluated and it will determine if your Club wants to keep you in their squad or if you will have to look for other opportunities.
You can set up Your Career Path by selecting a target team or look to move to one of the Clubs recommended to you by your Player Agent.
Target Team
A Target Team is a Club that you can set as the next step in a career. Objectives for the Club are tracked across each season and if you successfully complete them, you will be able to join that club. You can only have one Target Team active at any point, but are able to change the target at points across the season.
The Agent will help you evaluate your choice of Target Team and if you aim too high, they will recommend a stepping-stone club that could be a bridge between your current team and the Target Team.
Sometimes teams might not want to sign you, their budget plan might not be flexible enough, they might not need someone for your specific position, or their profile does not meet your style of play. As you develop, teams might change their mind and you may get the opportunity to join them in future seasons.
Recommendations
As the season unfolds, your trusted Agent curates opportunities uniquely tailored to your performance and career progression.
The Agent evaluates your performance throughout the season, offering timely club recommendations that aren't just transfer opportunities but distinctive challenges. By meeting the Agent's outlined objectives, you will secure a place at Clubs that could act as stepping-stones to bigger and better things.
These recommendations are designed to elevate your career, guiding you towards superior teams while considering geographical context and wage potential. The Agent also provides recommendations before the end of the season based on your current performance, ensuring you always have options for next season. The Agent even informs you of that team’s Tactical Vision, so you feel comfortable knowing what will be expected of you on the pitch when eventually making the switch.
Objective Generator
Each Club in the game has a set of requirements that need to be met to either join a new club or continue with your current contract at the team you’re playing for - those requirements are objectives that are active through the current Season.
Objectives depend on a few factors including the prestige of the League to which the Club belongs, its Star Rating, and financial well-being. On top of that there is the most important factor, your financial expectations expressed in a weekly wage that you want to earn when you move clubs or are starting the next season at the current club.
Based on these criteria, objectives are created and split into two categories, Mandatory and Optional:
- Mandatory Objectives have to be fulfilled for a Club to even consider working with you. They are the absolute minimum needed for signing a new contract or securing a place at your current club.
- Optional Objectives come into play when you want to earn more. Completing them, alongside the Mandatory Objectives, increases the weekly wage that the club is willing to pay you.
What the Mandatory and Optional Objectives are is defined by the tactical style of the Club and your position. For example, if your Club favours more dynamic fast paced football, expect more Objectives like pass & go’, while for those Clubs which prefer more defensive approach, clean sheets and ball possession will play a more important role.
Always plan ahead
It’s important to always plan ahead, so your career will develop in the way you want. Through the Season, with the help of the Agent, you are able to set your financial requirements towards your Current, Target and Recommended Clubs.
Towards the end of the season the agent will need you to lock down your targets so you won't be able to edit your wages any further. It’s good to think about your next move before that happens, so you are going to have more options in choosing where you want to play next Season, but also maximise your financial potential.
Weekly Wage Expectation
In terms of the salary (Weekly Wage) each Club will provide a different range depending on the same factors mentioned for generating the Objectives. Generally it means that a better club, from a better league, can provide better financial terms, but they will have higher demands from your performance. Players’ overall rating is also taken into account. The more developed you are, the bigger salary opportunities can lie ahead.
If you are not going to be able to fulfil all the Objectives, the Club still might want to sign a contract, but potentially for a lower salary. It's also important to note that if you are going to overperform greatly, the Club might not want to fully compensate for the additional objectives, so you have to be careful when selecting how much you want to earn.
On Loan
Your current Club is going to be monitoring your progress and will require you to complete objectives to continue playing there. You can negotiate a higher salary to develop your career, but it's important to keep your performance above the level of Club's minimum wage threshold. If, at the end of the Season, the Mandatory Objectives for the Current Club are not going to be met, you may have the option to go on loan.
If you agree, you will be sent to another club where you will have to prove your worth to be able to come back to the original club and continue your career there.
If you don’t, you will have to look for another club and sign a contract with them, leaving the original club.
Free Agent
If your contract with the Current Club is going to expire, you can renew it if the Club is satisfied with your performance or go looking for a new Club as a Free Agent. Joining a Club as Free Agent provides a bonus to the weekly wage, so planned transfers can be financially beneficial.
PlayStyles
Player Personality 2.0
In EA SPORTS FC™ 24 we have further developed the Player Personality system, allowing you to shape how your player grows. At each of the 7 levels of Personality, you will be able to assign a PlayStyle, a unique booster that will change how you behave on the pitch. Exactly what PlayStyles are available for you to assign, depends on the distribution of Personality Points between existing Personalities - Maverick, Heartbeat and Virtuoso. The more you are dedicated to developing one type of personality, the more PlayStyles you will get from that type.
PlayStyles in Player Personality
Personality evolves over time as you get more experience, allowing for equipping of PlayStyles that were not accessible before and potentially losing access to those associated with a Personality type that no longer represents you. There are also generic PlayStyles that can be equipped across all the Personality types.
PlayStyles+
When you progress to the last level of Personality, if one of the Personality types may become highly dominant, you will get access to turn one of your equipped PlayStyles into a powerful, more refined version called a PlayStyle+.
Focus Camera
We asked ourselves what we can do to improve the camera when playing locked to your player and we put all the options on the table. In the end we deemed that one of the most important aspects of implementing a new camera is the fact that we want the experience to be consistent with all the other modes you love to play in EA SPORTS FC™ 24.
So we came up with a list of key improvements to the default camera that will provide a more immersive experience in Player Career.
First of all, the camera will prioritise keeping your player on the screen, while also trying to keep an eye on the ball.When you are approaching the opponent box or when performing key actions such as dribbling or jockeying, the camera will close in on the player to emphasise the importance of their actions.
These enhancements, which we call Focus, are available on all platforms, and the enhancements have been applied to the default camera of each console generation. Tactical Focus camera will be available on PlayStation 5, PC, and Xbox Series X|S. Legacy Focus camera will be available on PlayStation 4, Xbox One and Switch.
Customization
We have expanded the customization options for your player with some requested items:
Tattoos
We are also introducing Face Guards and Goggles into Player Career, so on top of using PlayStyles to create a unique player with relation to how you play on the pitch, there are now more ways to customize how you look.
Training Updates
We’ve made two quality of life improvements:
- You can now participate in training sessions ahead of each match. You don’t need to worry about missing a training session because you’ve advanced to the next match.
- As you play the training sessions you will also earn Personality Points to aid with your player development.
Dynamic Moments
Our Cinematics team has been hard at work this year with a very clear goal in mind: Celebrate success! We’ve looked at accolades from both a team and an individual perspective and we’ve come up with:
- We are happy to announce that we have partnered with the Ballon d’Or® to showcase the pinnacle of player performance recognition in EA SPORTS FC™ 24. Enjoy the thrill of watching your Player receive the world’s most prestigious individual football award.
- The open top bus trophy parade will represent the conclusion of a season which has seen you help your team win at least one trophy, but will bring together all the trophies you have won.
- The Manager of the Year and Player of the Season awards will be presented to their winners in extravagant galas. Ensure your team delivers top performances across the season to grab the award yourself or cheer on your players from the audience as they lift the prestigious trophy at the end of a campaign.
The new Dynamic Moments will only be available on PlayStation 5, Xbox Series X|S and PC in both Manager and Player Career.
We can’t wait for you to get a chance to check these additions out in Player Career in EA SPORTS FC™ 24! If you want to read about the exciting new changes we have coming in Manager Career, click here.
EA SPORTS FC™ 24 is available on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, PC and Nintendo Switch
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