Advanced Passing Deep Dive
Advanced Passing is coming in the newest gameplay update. Dominate possession and break down the defense in new ways!
FIFA Mobile
Hello FIFA Mobile Community,
The newest gameplay update is now here in FIFA Mobile. Advanced Passing is the main addition to gameplay, with new ways to dominate possession in Head to Head, VS Attack, and Matches! The different ways to pass should let you open up space and create more attacking opportunities. Time to get into the details!
Advanced Passing
We’re excited to bring new passing controls to FIFA Mobile. Enable Advanced Passing by going into the Settings. Advanced Passing includes 5 new controls:
- Dinked Ground Pass
- Dinked Through Ground Pass
- Driven Lob Pass
- Driven Ground Pass
- Trigger Run
Advanced Passing is available for Button controls only.
Dinked Ground Passes are slightly elevated passes used to avoid a defender's leg. These passes are great for working in tight spaces or if there is a defender in your way. These also work well in VS Attack when trying to avoid a defender's block for close to midrange passes.
Controls:
- Double Tap on Pass
*Pass and Go is remapped to Tap Pass and Swipe Down on button.
Dinked Through Ground Passes work just like Dinked Ground Passes, except that it will be a through pass into space.
Controls:
- Double Tap on Through Pass
Driven Lob Passes are Lob Passes with more pace and power. They travel at a lower trajectory than regular Lob Passes. Driven Lob Passes are great for quickly switching play from one sideline to the other.
Since these passes are faster than regular Lob Passes, there is a higher receiver trap error. This means that the receiver will have trap error based on both the distance and speed of the pass combined with his Ball Control attribute. Players with higher Ball Control attributes will be able to control Driven Lob Passes more reliably.
Controls:
- Tap Pass and Swipe Left on the button
Pro Tip: Use Driven Lob Pass with your Goalkeeper after dropping it to his feet to quickly ping the ball out to your wingers. It’s a reliable alternative to the regular drop kick.
Driven Ground Passes is a faster version of the regular Ground Pass. Driven Ground Passes are a great way to push the pace of play, make your way up field quickly, and thread the needle in tight spaces. Just like Driven Lob Passes, they add more trap error to the receiving player based on the pass distance, speed, and the player’s ball control attribute.
Controls:
- Tap Pass and Swipe Right on the button
Trigger Runs initiates one of your players to make an attacking run forward when you’re in possession of the ball. The direction of your touchpad dictates which player will go on a triggered run. You’ll see yellow arrows appear beside the player when a trigger run is initiated. You can trigger up to 4 X runs at once during a single possession and in any part of the pitch.
Controls:
- Tap Through Pass and Swipe Up on the button
Gestures Passing Elevation Control
We are introducing a new advanced Gesture Passing control input, which allows you to control the elevation of each pass. A Single Tap triggers passes on the ground, such as Ground Pass or Through Pass, or even Low Crosses. A Double Tap will therefore trigger only lobbed Passes, such as Lob Passes, Lofted Through Passes and regular Crosses. This new Gesture input mechanic can be enabled via Settings under “Tap/Double Tap Gesture Passes”. This should help players who use Gestures to better control their passes.
Also, these new Gesture passes will apply to Set Pieces. That means that Corner Kicks, Free Kicks, and Goals Kicks will follow the Tap/Double Tap rules. For example, if you Single Tap from a Corner Kick you will make a Ground Pass into the box. This may take some time to get used to, but it will open up more opportunities in gameplay.
Gesture Passing - Pass into Space vs Pass to Feet
For all Gesture passing, there is now more control around triggering Through Passes versus Ground Passes to feet. Tapping ahead of the receiver will more reliably trigger a Through Pass, while tapping on or behind the receiver will trigger a Ground Pass straight to the receiver. This should help make Gesture passing more consistent across more situations.
More Passing Improvements
- Button Passing Improvements
- Lob Passes are now fully assisted, allowing you to easily switch the side of play
- Fixed an issue that occasionally would cause a slow ground pass.
- Improved near vs far receiver passing selection when powering beyond 50% for Ground Pass and Lofted Through Pass. High Power will now consistently select the further teammate as the receiver.
- Fixed an issue where crossing from a standing position or face up dribbling caused weak/short crosses. This was often seen in VS Attack, especially when coming crossing in from the wings.
- Fixed some extreme trajectory errors for certain Lobbed and Ground Through Passes.
- Improved ideal position for Near and Far Post Crossing Target.
- Fully Assisted Crossing is now available in the Settings. Low Power will cross to Near Post and High Power to the Far Post, with an ideal trajectory.
- Gesture Passing Improvements
- Overall improved contextual pass type selection for Gesture Passing to make them more reliable and consistent.
Quality-of-Life Improvements
- Switching Improvements
- Fixed an issue with the control state for Lobbed Through Passes over the top, where you’d be stuck on Attacking control state so you can’t rush the GK.
- Fixed an issue in semi-switching where a loose ball or clearance would lock a player.
- VS Attack | League vs League Improvements
- Improved the times to end certain VS Attack chances earlier if the ball is too far away or about to go out of bounds
Thank you for reading this Advanced Passing Deep Dive, we hope these new updates will add a fresh new wrinkle to your gameplay experience!
- The FIFA Mobile Team
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