Kit Reveal - Captain Rex
UNIT NAME: Captain Rex
ALIGNMENT: Light Side
CATEGORIES: Support, Clone Trooper, Phoenix, Rebel, Rebel Fighter
Key Attributes:
- Captain Rex provides a much needed lift to the Phoenix squad by making use of Hera’s Leader ability to call all other Phoenix allies when a Phoenix character uses a Special ability
- Captain Rex has a strong synergy with critical chance and provides additional effects to his allies when he scores a critical hit
- Captain Rex earns Turn Meter for applying debuffs with his Special ability, Suppressing Fire, and when Phoenix and Clone Trooper allies gain debuffs
- Has an Omicron that works differently in GAC 5v5 and 3v3
Inspiration:
- This is Rex as we see him in Rebels, a seasoned warrior who isn’t afraid to push back against the Empire but who still prioritizes his team
- While not a core part of the Phoenix team, he did help them on enough missions we wanted to pay homage to that by giving him the Phoenix tag (and a Unique ability that all the other Phoenix characters can share)
- We also took into consideration his time in the Clone Wars with his Omicron in 3v3, allowing him to complete a team alongside Commander Cody and Clone Sergeant Phase I
- Captain Rex’s Special ability Master Marksman was inspired by the time in his debut episodes on Star Wars Rebels when he shoots the Imperial Probe Droid
- Captain Rex’s Basic ability is a nod to his friendship with Ahsoka Tano, and takes inspiration from Focused Slash
Strategy Tips:
- Critical Chance and Potency Mods are his friend
- Unlike other SWGOH characters, Captain Rex’s Special 2 inflicts Tenacity down prior to applying other Debuffs
- Captain Rex performs better against some squads with varying Phoenix members on his team, allowing for the other Phoenix squad members to be moved around situationally
FAQ:
- How do I obtain Captain Rex?
- Captain Rex is a Marquee unit that will be available starting on Thursday at 11a Pacific
- Why is the Marquee only 3 tiers?
- We’re experimenting with reducing the friction it takes to unlock Marquee units, while at the same time demonstrating his ideal team facing off against a team they were specifically designed to beat.
ABILITIES:
BASIC: Aim, Then Fire
Final Text: Deal Physical damage to target enemy twice. Whenever this attack scores a critical hit, dispel all debuffs on Captain Rex and another random Clone Trooper or Phoenix ally.
SPECIAL 1: Master Marksman (CD: 3) (Zeta)
Final Text: Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies.
SPECIAL 2: Suppressing Fire (CD: 3)
Final Text: Inflict Tenacity Down, which can't be evaded, and Daze on all enemies for 2 turns. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. Clone Trooper and Phoenix allies gain 5% Turn Meter for each debuff inflicted by this ability, and all allies gain Critical Chance Up and Offense Up for 2 turns.
UNIQUE 1: The Lost Commander (Zeta, Omicron)
Final Text: Captain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.
Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection.
While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.
While in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.
While in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted.