Kit Reveal - Tarfful
UNIT NAME: Tarfful
ALIGNMENT: Light Side
CATEGORIES: Leader, Support, Wookiee
ABILITIES:
BASIC: DC-15S Blaster
Final Text: Deal Physical damage to target enemy and dispel all buffs on them. Wookiee allies gain Defense Penetration Up and Defense Up for 1 turn, and Protection Up (10%) for 2 turns.
SPECIAL 1: Wookiee Fury (Cooldown: 4)
Final Text: Wookiee allies gain 25% Defense (stacking) for the rest of the encounter. Call all Wookiee allies to assist and Stun target enemy for 1 turn. Then, ally Attackers gain Critical Damage Up for 2 turns, ally Healers and Supports gain Speed Up for 2 turns, and ally Tanks Taunt for 2 turns.
SPECIAL 2: Rrrruuuurrr (Cooldown: 3)
Final Text: Dispell all debuffs on all allies, and they gain 50% Critical Damage for 2 turns. Wookiee allies gain Potency Up and Tenacity Up for 2 turns, and gain 10% Max Health (stacking) for the rest of the encounter. All enemies are inflicted with Provoked for 1 turn, which can't be evaded.
UNIQUE 1: Better Together (Zeta)
Final Text: Tarfful has +30% Tenacity and +20 Speed. Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter.
If there are at least 3 Wookiee allies active at the start of battle:
- Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn.
- Whenever a Wookiee ally gains Health Up, all allies recover 50% Health and Protection, and gain Advantage for 1 turn.
- Whenever a Wookiee ally has Retribution, Wookiee allies inflict Damage Over Time to target enemy for 2 turns when they use a Basic ability, which can't be evaded.
- If Veteran Smuggler Chewbacca is an ally, whenever Tarfful uses Rrruuuurrr, Veteran Smuggler Han Solo gains the bonuses.
LEADER: It's All in the Fur (Zeta + Omicron)
Final Text: At the start of battle, all Wookiees Tanks Taunt for 1 turn. All allies gain 20% Defense and Max Health, doubled for Wookiees.
Whenever a Wookiee ally gains Taunt, all Wookiee allies gain 10% Defense (stacking), for the rest of encounter. Whenever Taunt expires, all allied Wookiees recover 50% Health. At the start of each allied Wookiee's turn, they gain Offense equal to 200% of their Defense until the end of their turn.
if there were no Galactic Legend enemies, whenever an allied Wookiee is critically hit, they reflect 50% of the damage dealt back onto the attacker (this damage can't defeat enemies)
While in Territory Wars: At the start of battle, all allies gain 25% Defense, Protection Up (50%), and Tenacity Up for 2 turns.
Whenever an allied Wookiee is critically hit, Wookiee allies gain Foresight for 1 turn and gain 5% Defense (stacking) until the end of the encounter.
Whenever an allied Wookiee has Retribution, all allies gain Retribution for 2 turns.
The first time each Wookiee ally is defeated, all Wookiee allies have their cooldowns refreshed and they recover 100% of their Health. and gain 25% Offense (stacking) until the end of the encounter.
Key Attributes:
- Wookiee together, strong!
- Tarfful is home now
- What bounces off me sticks to you
- Synergy for Wookiees
- Defense = Offense, use those defense mods
- Clone Wars Chewie finally has a home!
Inspiration:
- While a featured Wookiee in Revenge of the Sith (RotS), the version of Tarfful we have embraced visually is from his appearance in Jedi: Fallen Order
- We looked at his scenes in RotS where he leads the charge against the Separatists for his Special abilities, Wookiee Fury and Rrrruuuurrr.
Strategy Tips:
- Your Defense value will enhance the amount of offense output, defense mods recommended!
- Damage reflect triggers when opposing team has no Galactic Legends
- Wookiee ally = Good
- While many benefits are for Wookiees, don’t be afraid to bring some of their best friends like Veteran Smuggler Han Solo or Mission Vao