Kit Reveal - TIE Defender
UNIT NAME: TIE Defender
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Empire
Key Attributes:
- New Effect - Special Forces
- Has an undispellable irresistible, unavoidable stun, that’s right, you heard us
- Uses the formation buff through Reinforcement
- It counts as a TIE fighter
- Uses Resilient Defense Buff
Inspiration:
- Ships origin dates back to its introduction in the TIE Fighter game, we wanted to capture the nostalgia of our youth and bring a piece of history to the Holotables
- Our version of the TIE Defender demonstrates the abilities and weaponry it displayed in Star Wars: Squadrons
- The Executrix needed a 5th ship to fill out the fleet and we felt TIE Defender was the perfect fit for what that team was missing.
- We wanted Iden Versio to be the crew as before and during her time with Inferno Squad she was one of the Empire’s top TIE pilots
- The ability “We Weren’t Expecting Special Forces” is a direct callout to Iden’s role and rank in the Empire
Strategy Tips:
- Use it as a Reinforcement
- Get your Stun out there as soon as possible - Long cooldown
- BASIC BASIC BASIC - PEW PEW PEWWWWWWWWWW
ABILITIES:
BASIC: Wingtip L-s9.3 Laser Cannons
Final Text: Deal Physical damage 3 times. For each critical hit scored, grant TIE Defender a stack of Resilient Defense (max 2). If TIE Defender has Special Forces, this attack has +50% Critical Chance and Critical Damage.
SPECIAL 1:CLL-3 Ion Torpedoes - 4 Turn Cooldown
Final Text: Deal physical damage to target enemy, reduce their Turn Meter by 30%, and Stun them for 1 turn. If TIE Defender has Special Forces, this Stun can't be dispelled, evaded, or resisted.
UNIQUE 1: P-sz9.7 Twin Ion Engine
Final Text: Whenever TIE Defender Evades an attack, Grant 10% Turn Meter to the allied Capital Ship and an additional 10% Turn Meter if TIE Defender has Special Forces. This effect is tripled for Empire Capital Ships.
While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender.
TIE Defender counts as a TIE Fighter.
UNIQUE 2: TIE/x7
Final Text: TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. At the start of each turn, if TIE Defender has Special Forces and Resilient Defense, it gains Foresight for 1 turn. When TIE Defender evades, if it has Special Forces, recover 10% Health and gain 10% Turn Meter.
REINFORCEMENT: We Weren't Expecting Special Forces
Final Text: Imperial TIE Fighter allies gain Foresight for 1 turn.
Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented. Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters.
TIE Defender gains Special Forces until the end of battle.
NEW EFFECT
Special Forces: Gives abilities additional effects