SERVER-SIDE BALANCING
Rebalancing of some Starfighters and Components
14 December 2020
Along with some further tuning to matchmaking, we’ve made the following changes:
Starfighters & Components
- Increased Y-wing Rotary Cannon damage by 13% (from 34 to 38.5 per shot)
- Increased Y-wing Auto Rotary Cannon damage by 13% (From 17 to 19.25 per shot)
- Reduced Movement Penalty on Y-wing and TIE bomber Rotary Cannons from -60% to -50%.
- Reduced Rotary Cannon Wind-up from 1.7s to 1.4s
- Reduced Burst Cannon Damage by 10% across the board
- Reduced Rocket damage from 100 to 60, so total payload is now 2400 instead of 4000.
- Reduced damage reductions for the A-wings Overload Shield (by 40% each) to 15% for primary weapons and 30% auxiliary reduction
- Increased hull health of Flagships and Capital Ships by 11%
- Increased TIE bomber health by 10%
Known Issues
- Changes are not updating in Fleet Battles Solo vs AI (including Custom Matches), hangars, and Practice
- Movement reduction penalty when using Rotary Cannons does not display on UI but does still take effect in-game.
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