BALANCING UPDATE - 17 FEBRUARY
Server-side starfighter balancing
RELEASE NOTES
Pilots,
The following are the server-side balancing changes we've made this week:
Starfighters & Components
We've taken our first pass on both the B-wing and the TIE defender in this balancing update. In the event we've over- or undertuned certain aspects of each starfighter, we'll make further tweaks in the coming weeks.
The B-wing was struggling to get to objectives, so we've increased its mobility to be closer to the other starfighters while flying directly at a target. You'll see some large percentage changes below because of that. B-wings will be able to boost more frequently but the boost charge will deplete faster when power to engines isn't maxed out.
- Increased boost charge rate by 100%
- Increased boost loss rate by 500%
- Boost loss rate now 50% higher than other starfighters
- Increased boost activation cost by 100%
- Decreased maneuverability penalty on all primary weapons by 33%
Meanwhile, the TIE defender has been over-performing and is especially deadly in the hands of very skilled players, so we're adjusting it a bit so that it's not the perfect choice for every situation while still rewarding skillful play. It'll still perform in a familiar way, but masterful power management will be key to survival with its stronger trade-offs.
- Increased shield overcharge decay rate by 10%
- Shield charge rate slowed by 20%
- Boost loss rate increased by 100%
- Boost activation cost increased by 25%