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Rendering & Lighting

We are working on ways to make it easier for artists to light and render realistic 3D scenes and objects using ray tracing, AI-assisted tools, and other technologies.

Recent Publications

Coverage Bitmasks for Efficient Rendering Algorithms

SEED
Nov 29, 2023
This presentation gives the humble old bitmask the attention it deserves. It discusses where they have been used creatively and where they can be used.

End-to-End 3D Face Reconstruction From Single Images

SEED
Oct 11, 2022
Research paper from ACM MM2022: Is it possible to generate high-quality 3D face models from a single ordinary photo?

EGSR 2022: Spatiotemporal Blue Noise Masks

SEED
Jul 13, 2022
Research presentation from EGSR 2022 about using blue noise textures as a dithering technique to reduce noise in 3D rendering.
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Latest News

Frostbite Presents at GDC and SIGGRAPH 2021

Frostbite
Sep 2, 2021
The Frostbite team recently presented at SIGGRAPH and GDC 2021, sharing some of their latest and most exciting work.

SEED at SIGGRAPH 2021

SEED
Aug 10, 2021
SEED is well-represented at SIGGRAPH 2021. We have three presentations from developers at SEED showcasing some of our most exciting recent work.

Discover Frostbite’s Quad Mesh Simplification

Frostbite
Mar 13, 2021
A common solution for improving rendering performance in gaming is the use of models with varying levels of detail or LODs for short.
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